{"title":"Jeff Ashworth","description":"Jeff Ashworth is a bestselling writer and editor whose credits includes The Game Master's Book of Random Encounters, The Game Master's Book of Traps, Puzzles and Dungeons, The Game Master's Book of Non-Player Characters and Everything I Need to Know I Learned from RPGs. Tim Baker is a writer and senior editor for Newsweek Special Editions. He lives in New York City. Robert Mason is the creator and host of Bob World Builder, the wildly popular YouTube channel dedicated to Dungeons \u0026amp; Dragons and other tabletop RPGs.","products":[{"product_id":"the-game-masters-book-of-more-random-encounters-a-collection-of-reality-shifting-taverns-temples-tombs-labs-lairs-extraplanar-and-even-extrapla-hardcover","title":"The Game Master's Book of More Random Encounters: A Collection of Reality-Shifting Taverns, Temples, Tombs, Labs, Lairs, Extraplanar and Even Extrapla - Hardcover","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAs most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can't possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That's where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, \u003ci\u003eThe Game Master's Book of More Random Encounters\u003c\/i\u003e will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they've come to expect from the Game Master series in an easy-to-follow format that's compatible with all their 5e adventures. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eFeaturing plenty of practical places like taverns, inns and alchemist's labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, \u003ci\u003eThe Game Master's Book of More Random Encounters\u003c\/i\u003e is everything readers loved about the first book in the series--but EVEN MORE. Whether they're assigning a destination following a teleportation mishap, wondering what it would be like to dine at chain restaurant in the Abyss or looking for a simple spot for their players to kick their feet up for a few hours (careful, that coffee table is a realm unto itself), this action-packed tome is the remedy for maladies Game Masters didn't even know they had. \u003cp\u003e\u003c\/p\u003eIncludes: \u003cbr\u003e- Dozens of plug-and-play encounter locations suitable for most fantasy settings\u003cbr\u003e- Variant roll tables to mix up the action for every map\u003cbr\u003e- Three one-shot adventures to flow into your own campaigns\u003cbr\u003e- and more!","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":51347931726047,"sku":"9781956403732","price":23.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0813\/8958\/4607\/files\/MYYGedggY59781956403732.webp?v=1788825065"},{"product_id":"the-game-masters-book-of-instant-towns-and-cities-160-unique-villages-towns-settlements-and-cities-ready-on-demand-plus-random-generators-for-n-hardcover","title":"The Game Master's Book of Instant Towns and Cities: 160+ Unique Villages, Towns, Settlements and Cities, Ready-On-Demand, Plus Random Generators for N - Hardcover","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003eThe Game Master's Book of Instant Towns and Villages\u003c\/i\u003e provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eThis game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. \u003cp\u003e\u003c\/p\u003eAt its core, this book works a bit like the bestselling \u003ci\u003eGame Master's Book of Non-Player Characters\u003c\/i\u003e, but instead of providing information about the people one might meet, \u003ci\u003eInstant Towns and Cities\u003c\/i\u003e provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs. \u003cp\u003e\u003c\/p\u003eEach location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":51348207435999,"sku":"9781956403985","price":24.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0813\/8958\/4607\/files\/wMbw-QaoqC9781956403985.webp?v=1788832268"}],"url":"https:\/\/blackandbarhe.com\/collections\/jeff-ashworth.oembed","provider":"Black \u0026 Barhe Bookstore","version":"1.0","type":"link"}