{"title":"Michel a Rohner","description":"","products":[{"product_id":"introduction-to-area-based-anti-aliasing-for-cgi-paperback","title":"Introduction to Area-Based Anti-Aliasing for CGI - Paperback","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003eComputer Generated Imagery (CGI) consists of computer applications for creating images in art, video games and 3D animation. These images consist of 2 dimensional arrays of pixels (picture elements), such as 1kx1k pixels for example. When images are computed using a single sample per pixel, they show aliasing artifacts such as stairsteps on feature edges (jaggies). Aliasing artifacts can be minimized by applying Anti-Aliasing (AA) techniques, such as Multi-Sample AA (MSAA). With MSAA, several images are computed for a few sample points per pixel, followed by images averaging. MSAA is computation intensive, slow, costly and with mixed results.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThe author has developed a new approach to AA, Area-Based AA (ABAA), that is vastly superior to MSAA. ABAA relies on subpixel area-sampling instead of point-sampling. It produces better quality images. It is also much faster, simpler, low-power and low-cost. With all these advantages, ABAA should be widely accepted for future 3D CGI implementations.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThis book has three versions and this is the introductory version.\u003c\/p\u003e","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":51319190552799,"sku":"9798887759746","price":56.14,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0813\/8958\/4607\/files\/PjviYk6w9j9798887759746.webp?v=1788366384"}],"url":"https:\/\/blackandbarhe.com\/collections\/michel-a-rohner.oembed","provider":"Black \u0026 Barhe Bookstore","version":"1.0","type":"link"}