The Infamy That Is War - 1914-19: World War I and Its Enduring Legacy

The Infamy That Is War - 1914-19: World War I and Its Enduring Legacy - Paperback

$34.54
Sale price  $34.54 Regular price 
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The Infamy That Is War - 1914-19: World War I and Its Enduring Legacy

The Infamy That Is War - 1914-19: World War I and Its Enduring Legacy - Paperback

by Anthony Jones
$34.54
Sale price  $34.54 Regular price 

Book Overview

The Franco-German War of 1870-71 had far-reaching consequences. It established both the German Empire and the French Third Republic and set in train the alliances that had formed when Germany first declared war on Russia in August 1914.


The monarchies of all four of the great powers, Britain, Russia, Austro-Hungary, and Germany, were either unprepared for leadership, too old or irrational and easily manipulated by a small coterie of military advisers. All failed to provide the resolution, direction, or coordination of their respective foreign policies. They were little more than spectators as the world "slithered over the brink into the boiling cauldron of war."


By the end of the war, four major imperial powers-the German, Russian, Austro-Hungarian, and Ottoman empires, no longer existed. It reduced the other colonial powers of Italy, France, the Netherlands, Portugal, and Belgium in influence. It set in motion the restructuring of the political order in other parts of the world, particularly in the Middle East. It was in effect a historical full stop. It marked the definitive end of the Victorian era and the advent of a new age of uncertainty.


Australia, pre-War, was regarded as one of the most progressive and innovative countries on earth. Post-War, with the death of 62,000 of its finest and the wounding of 140,000 more, Australia became timid, tentative, and inward-looking - a broken nation.

ISBN9780228848769
Author Anthony Jones
PublisherTellwell Talent
GenreEducation, Arts, and History
FormatPaperback
PublishedJune 2022
LanguageENG- English
Pages768
Weight1.0 lb
Target AudienceAdults
Print SizeStandard Print

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About Anthony Jones

His dad first introduced him to computer gaming on the Commodore 64, and since Anthony Jones was 15, he has loved rock music and played guitar. But as most people know, being a musician is a tough job, and he just never kept with it enough to make anything out of it.In his early 20s Anthony found himself eventually living in his car, with no real direction. He decided the music stuff wouldn't work out, so he would try the video game industry instead. This is when he attended college to pursue his education in programming. Anthony didn't know the first thing about making games but figured that he had to start somewhere. Once he started, he met people who attended art classes and were drawing. This is when he was introduced to concept art. His life changed after that and he decided to pursue art as his segue into video games.Anthony spent the first year of his college life drawing almost 16 hours a day. He was not an artist, but he was committed to becoming one. He practiced everything and looked at everything with an objective and non-biased opinion on what "art" should be. Also, the Internet was around for him to exploit and use as another tool to learn and educate himself. He did everything he could possibly think of to improve his skills: attending classes, workshops, and events.Five years later Anthony is now an accomplished artist and teacher. He has worked for Sony Santa Monica, Wizards of the Coast, Cryptozoic, Hasbro, Green Dot Films, and many more studios. He has taught at Red Engine Studios, Schoolism, Otis School of Design, and Laguna College of Art Design. He has found that teaching is something he has really come to love. So this book is not only a showcase of the things he loves to draw, but also the process of them.

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