Video Game Art Reader: Volume 4

Video Game Art Reader: Volume 4 - Paperback

$25.90
Sale price  $25.90 Regular price 
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Video Game Art Reader: Volume 4

Video Game Art Reader: Volume 4 - Paperback

by Tiffany Funk
$25.90
Sale price  $25.90 Regular price 

Book Overview

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.

Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D'An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.
ISBN9781943208340
Author Tiffany Funk
PublisherAmherst College
GenreArts
FormatPaperback
PublishedJuly 2022
LanguageENG- English
Pages118
Weight1.0 lb
Target AudienceAdults
Print SizeStandard Print

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