Introduction to Area-Based Anti-Aliasing for CGI

Introduction to Area-Based Anti-Aliasing for CGI - Paperback

$56.14
Sale price  $56.14 Regular price 
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Introduction to Area-Based Anti-Aliasing for CGI

Introduction to Area-Based Anti-Aliasing for CGI - Paperback

by Michel a Rohner
$56.14
Sale price  $56.14 Regular price 

Book Overview

Computer Generated Imagery (CGI) consists of computer applications for creating images in art, video games and 3D animation. These images consist of 2 dimensional arrays of pixels (picture elements), such as 1kx1k pixels for example. When images are computed using a single sample per pixel, they show aliasing artifacts such as stairsteps on feature edges (jaggies). Aliasing artifacts can be minimized by applying Anti-Aliasing (AA) techniques, such as Multi-Sample AA (MSAA). With MSAA, several images are computed for a few sample points per pixel, followed by images averaging. MSAA is computation intensive, slow, costly and with mixed results.


The author has developed a new approach to AA, Area-Based AA (ABAA), that is vastly superior to MSAA. ABAA relies on subpixel area-sampling instead of point-sampling. It produces better quality images. It is also much faster, simpler, low-power and low-cost. With all these advantages, ABAA should be widely accepted for future 3D CGI implementations.


This book has three versions and this is the introductory version.

ISBN9798887759746
Author Michel a Rohner
PublisherGotham Books
GenreTechnology
FormatPaperback
PublishedJune 2024
LanguageENG- English
Pages194
Weight1.0 lb
Target AudienceAdults
Print SizeStandard Print

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